Coder's Guild Mailing List

Re: gfx programming mode 13

Posted by Eugene Teo on 1999-04-18

>1 things: when talking about gfx programming on such a low level, please
>always mention wich mode you use! I can see in this very case from the
>code that you're using mode 13 (more on this later) but this is not
>always very clear.

yes i am talking about mode 13h. i apologise for not making things clear
and i have missed that point out.

>one thing you could do to fasten things up, was doing this whole stuff
>in ASM, should be no big deal, if you need help, contact me.

i am now trying to do it in nasm. most probably i will formally do it in
another 2 weeks.
reason is that i am now preparing for my exams which is just 10 days away =)

>Re: mode13

>I always hardly can stop whining, when I see someone using it. Although
>it is very easy to code (it is a 2 dim array at 0a000:0000, that's all
>you need to know), it uses 4 times the gfx memory for the same data than
>mode X does. since mode13 really wastes the video ram, you cannot have
>more than one page in the 256 k of a standard vga card. if you use
>modeX, it may be a bit hard to put/set pixels, but you have 4 pages,
>which can be independently drawn and shown, i.e. you draw the picture on
the 2nd page and when you're finished you simply show the 2nd page after
>the next retrace. This is also good for your speed, since the pic will
>not flicker anymore.


i heard of mode X and mode y but i haven't reallie go and read a lot but
will
do so after my exams =) then i will paster and PASTER you =)  thanks for
your guidance weasels =)