Coder's Guild Mailing List

Re: c++

Posted by Matthew Pratt on 1999-06-17

--- woofcow <woofcow@xxxxxxxxx.xxx> wrote:
> hi. i am already a c++ programmer, but i have taught
> myself. i am reasonably
> confident, but dont know enough about the different
> compilers to know which
> one to buy. i want to develop 1st person games
> (doom, wolf3d etc) but i dont
> know whether i should get a dos 32 bit compiler (eg
> watcom) or a windows one
> (ms vc++). is it possible to do 1st persons etc in
> vc++? what were games
> like quake and half life written in? any advice
> would be gratefully
> accepted.
> 

You could save your money and go with a free compiler
like DJGPP, or even go with linux. Linux is advancing
rapidly in the game department letely.

Check out:
http://www.timecity.org/arms.html
If you want to get involved with a game project.

Also there are a number of free 3D engines available.
One that looks really good is Crystal Space:
http://crystal.linuxgames.com/

Check out the screen shots there, they look awesome.

>>From the webpage:
"Crystal Space currently compiles and runs on Linux,
general Unix, Windows, Windows NT, OS/2, BeOS,
NextStep, OpenStep, Rhapsody, DOS, Amiga, and
Macintosh. It can optionally use Direct3D (Windows),
GGI (Linux), Allegro (DOS), X11 (Unix/Linux) and
SVGALIB (Linux). It can also optionally use
assembler routines (GCC/DJGPP, Visual C++ and Intel
only currently) and MMX if the processor
supports it."


===
Matty                                       .
http://members.xoom.com/mattpratt/      _--_|\
mattpratt@xxxxx.xxx                    /      \
s3099239@xxxxxxx.xxx.xxx.xx            \_.--._/<--Canberra,
W2K - The other millenium bug.               v    Australia

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