Posted by Frank Hale on 1999-10-05
Wouldn't something like this work?
typedef struct sprite_type {
unsigned x, y;
unsigned x_vel,y_vel;
char width;
char height;
char num_frames;
char cur_frame;
char *background, **frame;
} sprite;
sprite *mysprite;
int main()
{
/* allocate memory for mysprite */
/* do other code here */
/* free memory used by mysprite */
return 0;
}
Hope this helps,
Frank
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From: Frank Hale
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