Coder's Guild Mailing List

Re: help

Posted by woofcow on 2000-05-23

Hi there :-)

Ok, first I think I should bust some bubbles. Any sort of flight simulator
requires rather complex rendering code that even quite advanced programmers
would have lots of fun getting their collective heads round. I suppose that
putting the flight sim in space allows you to just fill large chunks of the
view with black, but it's still not really the type of stuff for a new
programmer to start with. Sorry.

As to the question of what kind of language, personally I'd use c++. Imho,
it is the de facto programming standard (NO FLAMES FROM ASSEMBLY CODERS
PLEASE!) and there is loads of support for it. Games like quake were written
in c++; in fact most games are written in c++ for some platform or other. It
has the advantage of compiling on virtually any platform, and if you ever
decide to wander on into Unix (wooooho! Once again, no flames plz :) you
will find that everything is in c(++). It's not too hard to pick up, and
there are hundreds of quality books out there. Have a look round amazon.com
for a few.

Oh, btw if you do pick up c++ then you can use windows DirectX functions to
do fast renderings for you, which will save you a bit of time :-)

Best of luck,


woofcow
woofcow@xxxxxxxxx.xxx