Posted by woofcow on 2000-05-23
Hi there :-) Ok, first I think I should bust some bubbles. Any sort of flight simulator requires rather complex rendering code that even quite advanced programmers would have lots of fun getting their collective heads round. I suppose that putting the flight sim in space allows you to just fill large chunks of the view with black, but it's still not really the type of stuff for a new programmer to start with. Sorry. As to the question of what kind of language, personally I'd use c++. Imho, it is the de facto programming standard (NO FLAMES FROM ASSEMBLY CODERS PLEASE!) and there is loads of support for it. Games like quake were written in c++; in fact most games are written in c++ for some platform or other. It has the advantage of compiling on virtually any platform, and if you ever decide to wander on into Unix (wooooho! Once again, no flames plz :) you will find that everything is in c(++). It's not too hard to pick up, and there are hundreds of quality books out there. Have a look round amazon.com for a few. Oh, btw if you do pick up c++ then you can use windows DirectX functions to do fast renderings for you, which will save you a bit of time :-) Best of luck, woofcow woofcow@xxxxxxxxx.xxx
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