Posted by Fox on 2001-01-07
Yes, that is what I want....however, what I'm doing is 2D, not 3D. I'm not sure how to derive 2D equations from 3D math. So, I still need 2D explanations (and I am looking for that on the sites you gave me). Thanks for the 3D stuff, though. PS-- go here, to see what I'm doing: http://apollo.spaceports.com/~dkc/SmileyL/Home.htm It's the screen saver I've been talking about so much. Read the help file; it'll explain everything that's going on. /**********************/ > First, check out www.gamedev.net > specificly, > http://www.gamedev.net/reference/list.asp?categoryid=28 > It has information about everything involved with game > programming. > > Some other collision related sites > http://www.peroxide.dk/tutorials/tut10/pxdtut10.html > http://www.flipcode.com/cgi-bin/n_archives.cgi?latest=92&searchstring=collis > http://www.win.tue.nl/cs/tt/gino/solid/ > > Hope this helps
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