Coder's Guild Mailing List

Re: Re: vectors

Posted by Fox on 2001-01-07

Yes, that is what I want....however, what I'm doing is 2D, not 3D.  I'm not sure 
how to derive 2D equations from 3D math.

So, I still need 2D explanations (and I am looking for that on the sites you gave 
me).  Thanks for the 3D stuff, though.


PS-- go here, to see what I'm doing:

http://apollo.spaceports.com/~dkc/SmileyL/Home.htm

It's the screen saver I've been talking about so much.  Read the help file; it'll 
explain everything that's going on.

/**********************/

> First, check out www.gamedev.net 
> specificly,
> http://www.gamedev.net/reference/list.asp?categoryid=28
> It has information about everything involved with game
> programming.
> 
> Some other collision related sites
> http://www.peroxide.dk/tutorials/tut10/pxdtut10.html
> http://www.flipcode.com/cgi-bin/n_archives.cgi?latest=92&searchstring=collis
> http://www.win.tue.nl/cs/tt/gino/solid/
> 
> Hope this helps