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Blue is for the most part focused on controlling other players and keeping other decks from working, while taking thier time to clean you up. Green is benchpress your face, white is a good mix of fast deployment and control while red is all about fast deployment and quick damage with low mana cost... black, I can't really put into words. Cards for black are just evil, but there is a really good mix of fast deployment, fast damage, and low cost high effect magic. Black comes at a lot of self sacrafice, though.
I should be ashamed of myself.
I used to play a long time ago. I stopped playing thanks to my friend who found extremely unbalanced ways to stop my deck. XD
For one, anyone familiar with the circle of protections? Use 1 mana and stop all damage from a single source. Unless you had more creatures out then they had lands, it made it very very difficult to overcome without a disenchantment, and at least at the time I played, white and red were the only colors which removed enchantments.
My favorite color was green. I liked the idea of having a million and one 1/1 creatures which could be tapped for mana. With 4 overrun cards, when played, all creatures got +3/+3 and tramping, so all your million 1/1s became 4/4s with trample. If the opponent couldn't squash me by the time I reached that point, they were dead. :P
Though again, my friend found extremely unbalanced ways to stop my deck. :(
He played primarily blue and had an extremely annoying deck. He had 4 propaganda cards in his deck, which were enchantments which require all players to pay 2 colorless mana to attack with a creature. Then he had a million 1/1 creatures which could be tapped to inflict 1 damage to a target creature or player. So, as you can imagine, one by one, he'd kill my creatures.. painfully and slowly. Then he'd 'ping' me to death 1 or 2 damage at a time until I died. Did I mention he'd have a hand full of power surges? Power surges are counters which have an x counter when you use it, where x is the amount of mana you use. If x was larger than the amount of mana I could produce (after tapping for placing a creature into play), the spell was countered and all my remaining lands became tapped. He'd purposefully keep all his lands unused at the end of each turn so he could counter anything I could put into play. What's worse is that he'd do it even without a counter, so I'd never know if he could counter what I could play.
Smart guy, he was.
Then my other friend came up with a very smart idea for a deck which won many tournaments until the cards used became unregulated. He called it recurring nightmare. They came out with a type of creatures called 'weavers' which did a lot of card deck manipulation. One was something along the lines of 'Graverobber Weaver' which when put into play, allowed you to search your graveyard and put a creature card into play without paying its casting cost. The guy had the brilliant idea of adding Wanderlusts to his deck, which was a spell that when played, allowed you to draw cards and place them into the graveyard until you found a land. Well, you can see where this leads. He'd take the meanest monsters he could find which didn't require an upkeep and he'd stick them in his deck. When they were placed in the graveyard, he'd resurrect them with the Graverobber Weaver and put them into play. So you'd commonly see 12/12 creatures breathing down your neck. The idea was copied and used by everybody after he won some tournaments. They had to make some cards unregulated so that the deck couldn't be used in that way.
Anybody see that they have 'Magic the Gathering Online'? If they ever let you play for free, we should establish our own group and play each other. :)
I played a little while it was in the beta. All the cards were available for use.
If the world should blow itself up,the last audible voice would be an expert saying it can't be done